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Encoder module

Add twist control to your keyboard! Volume, zoom, anything you want

I2C encoder type has been tested with the Adafruit I2C QT Rotary Encoder with NeoPixel

Note: If split with encoders and both sides should work, it's currently necessary to use the encoder-scanner explained at the bottom of scanners docs.

Enabling the extension

The constructor(EncoderHandler class) takes a list of encoder, each one defined as either:

  • a list of pad_a pin, pad_b pin, button_pin and optionally a flag set to True is you want it to be reversed
  • a busio.I2C, address and optionally a flag set to True if you want it to be reversed

The encoder_map is modeled after the keymap and works the same way. It should have as many layers (key pressed on "turned left", key pressed on "turned right", key pressed on "knob pressed") as your keymap, and use KC.NO keys for layers that you don't require any action. The encoder supports a velocity mode if you desire to make something for video or sound editing.

How to use

How to use this module in your main / code file

  1. load the module
from kmk.modules.encoder import EncoderHandler
encoder_handler = EncoderHandler()
keyboard.modules = [layers, modtap, encoder_handler]
  1. Define the pins for each encoder (pin_a, pin_b, pin_button [or None if the encoder's button is handled differently or not at all], True for an inversed encoder)
#GPIO Encoder
encoder_handler.pins = ((board.GP17, board.GP15, board.GP14, False), (encoder 2 definition), etc. )

OR

# I2C Encoder

# Setup i2c
SDA = board.GP0
SCL = board.GP1
i2c = busio.I2C(SCL, SDA)

encoder_handler.pins = ((i2c, 0x36, False),)
  1. Define the mapping of keys to be called (1 / layer)
# You can optionally predefine combo keys as for your layout
Zoom_in = KC.LCTRL(KC.EQUAL)
Zoom_out = KC.LCTRL(KC.MINUS)


encoder_handler.map = [(( KC.VOLD, KC.VOLU, KC.MUTE),(encoder 2 definition), etc. ), # Layer 1
((KC.Zoom_out, KC.Zoom_in, KC.NO),(encoder 2 definition), etc. ), # Layer 2
((KC.A, KC.Z, KC.N1),(encoder 2 definition), etc. ), # Layer 3
((KC.NO, KC.NO, KC.NO),(encoder 2 definition), etc. ), # Layer 4
]
  1. Encoder methods on_move_do and on_button_do can be overwritten for complex use cases

Full example (with 1 encoder)

import board

from kmk.kmk_keyboard import KMKKeyboard
from kmk.consts import UnicodeMode
from kmk.keys import KC
from kmk.scanners import DiodeOrientation
from kmk.modules.layers import Layers
from kmk.modules.encoder import EncoderHandler


keyboard = KMKKeyboard()
layers = Layers()
encoder_handler = EncoderHandler()
keyboard.modules = [layers, encoder_handler]


keyboard.col_pins = (
board.GP0, board.GP1, board.GP2, board.GP3, board.GP4, board.GP5,
board.GP6, board.GP7, board.GP8, board.GP9, board.GP10, board.GP11,
board.GP12, board.GP13,
)
keyboard.row_pins = (board.GP28, board.GP27, board.GP22, board.GP26, board.GP21)
keyboard.diode_orientation = DiodeOrientation.COLUMNS

# I2C example
#import busio
#SDA = board.GP0
#SCL = board.GP1
#i2c = busio.I2C(SCL, SDA)
#encoder_handler.i2c = ((i2c, 0x36, False),)

encoder_handler.pins = ((board.GP17, board.GP15, board.GP14, False),)

keyboard.tap_time = 250
keyboard.debug_enabled = False


# Filler keys
_______ = KC.TRNS
xxxxxxx = KC.NO
tbdtbd = KC.A


# Layers
LYR_STD, LYR_EXT, LYR_NUM, LYR_GAME = 0, 1, 2, 3

TO_STD = KC.DF(LYR_STD)
MT_EXT = KC.MO(LYR_EXT)
TO_NUM = KC.MO(LYR_NUM)
TO_GAME = KC.DF(LYR_GAME)


# Keymap

keyboard.keymap = [
# Standard (ISO) Layer
[
KC.ESC , KC.N1 , KC.N2 , KC.N3 , KC.N4 , KC.N5 , KC.N6 , KC.N7 , KC.N8 , KC.N9 , KC.N0 , KC.MINS, KC.EQL , KC.BSPC,
KC.TAB , KC.Q , KC.W , KC.E , KC.R , KC.T , KC.Y , KC.U , KC.I , KC.O , KC.P , KC.LBRC, KC.RBRC, KC.DEL ,
xxxxxxx, KC.A , KC.S , KC.D , KC.F , KC.G , KC.H , KC.J , KC.K , KC.L , KC.SCLN, KC.QUOT, KC.NUHS, xxxxxxx,
KC.LSFT, KC.NUBS, KC.Z , KC.X , KC.C , KC.V , KC.B , KC.N , KC.M , KC.COMM, KC.DOT , KC.SLSH, KC.UP , KC.ENT ,
KC.LCTL, KC.LGUI, xxxxxxx, KC.LALT, MT_EXT , xxxxxxx, KC.SPC , xxxxxxx, KC.RALT, TO_NUM , KC.RSFT, KC.LEFT, KC.DOWN, KC.RGHT,
],
# Extra Keys Layer
[
TO_STD , KC.F1 , KC.F2 , KC.F3 , KC.F4 , KC.F5 , KC.F6 , KC.F7 , KC.F8 , KC.F9 , KC.F10 , KC.F11 , KC.F12 , KC.RESET,
_______, KC.N1 , KC.N2 , KC.N3 , KC.N4 , KC.N5 , KC.N6 , KC.N7 , KC.N8 , KC.N9 , KC.N0 , KC.MINS, KC.EQL , _______,
xxxxxxx, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, xxxxxxx,
KC.LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC.PGUP, _______,
KC.LCTL, KC.LGUI, xxxxxxx, KC.LALT, MT_EXT , xxxxxxx, _______, xxxxxxx, _______, TO_NUM , _______, KC.HOME, KC.PGDN, KC.END ,
],
# NumPad Layer
[
TO_STD , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.P7 , KC.P8 , KC.P9 , KC.PSLS, xxxxxxx, xxxxxxx, KC.BSPC,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.P4 , KC.P5 , KC.P6 , KC.PAST, xxxxxxx, xxxxxxx, KC.DEL ,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.LPRN, KC.P1 , KC.P2 , KC.P3 , KC.PPLS, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, KC.RPRN, KC.P0 , KC.PDOT, _______, KC.PMNS, xxxxxxx, xxxxxxx, KC.PENT,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MT_EXT , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, TO_NUM , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
],
# Gaming Layer
[
TO_STD , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MT_EXT , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, TO_NUM , xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx,
],
]

# Rotary Encoder (1 encoder / 1 definition per layer)
encoder_handler.map = ( ((KC.UP, KC.DOWN, KC.MUTE),), # Standard
((KC.VOLD, KC.VOLU, KC.MUTE),), # Extra
((KC.A, KC.Z, KC.N1),), # NumPad not yet properly configured
((KC.A, KC.Z, KC.N1),), # Gaming not yet properly configured
)

if __name__ == "__main__":
keyboard.go()